Aug. 19th, 2024
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βΆ GENERAL.
Hello Outsiders, happy August!
With the conclusion of our fourth kaiju fight and the introduction of a new mechanic, we wanted to take a moment to collect feedback from the playerbase to see how you all are feeling about the new changes being made. We also have some additional announcements to make regarding new game updates coming in the near future.
Thanks for being such great players and being engaged with events and suggesting ideas. We look forward to seeing what everyone does with their characters through the rest of the year and into 2025.
Comments to this post are not screened. If you feel uncomfortable leaving feedback in public, you are always welcome to use our MOD CONTACT page.
βΆ APPLICATIONS & GAME CAP.
As of the time of this post, we are at 48 players out of a total of 60. This brings our number of open spots to a total of 12. There are no plans to increase the franchise cap or the player cap at this time.
βΆ DELAY ON MOD RESPONSES.
The mod team generally tries to address all questions and comments as soon as we can, but the recent influx of player plots along with the testing of new mechanics have resulted in a longer wait time for responses. While we ask players to give us some leeway in getting to questions, sometimes things fall through the cracks. If you haven't heard back on a question/player plot after two weeks, please feel free to reach out to us again.
βΆ DECISION.
This was the first time we've implemented and utilized a DECISION in which the players could decide future events. Both sides have pros and cons. While the results of choosing to CHASE the kaiju have been revealed, the following is a summary of what would have happened if they chose to ASSIST.
ASSIST: As a result of deciding to help, the Outsiders would stay in the city. They would help recover the Imugi remains and fend off the scavengers/looters. Civilians would be evacuated to new shelters during this time. They would suddenly catch a second trace approaching them and be surprised by the Imugi's arrival. Due to clean up efforts, it would not see its mates' remains but would still attack in rage upon recognizing the Outsiders. Only their base and immediate surrounding areas would be destroyed instead of the wider city area. There would be a very high chance of injury for characters, however, far fewer civilians would die and they would be allowed to keep working in Korea. They would have access to available resources and facilities so they could recover quickly. The TDM would have had a prompt to investigate the other trace (the eggs) and slaying the young, which would hatch and start to cause problems.
In both cases, the Imugi would escape and return in a future event. It will not appear in the TDM. We hope this gives characters time to take in the consequences of their choices and provide a small break from intense action threads while keeping the TDM accessible for new players and characters.
Decisions won't be present in every event because we'd like to be able to shake up future events in other ways, but we'd like to do this again. As this is our first time attempting this, we welcome any specific feedback anyone may have in regard to it.
βΆ SIDE QUESTS.
We have received questions and suggestions from players regarding ways to interact with the setting more. To facilitate this, we'll be introducing SIDE QUESTS.
Quests can take place in any location that has been previously visited, such as Neo Tokyo, Kyoto, and Las Vegas. Unfortunately, South Korea is currently unavailable as a result of the decision, but it may return and open up again in the future through quests.
Each quest will feature a task that can be accomplished by characters. The task will be kept fairly general so players can have freedom to embellish and add their own details to them. Unless noted, mods will not be playing NPCs involved in quests so players can hand wave or make up interactions in threads. We want to allow flexibility with the quests, so for now, all that we ask is that nothing becomes potentially game breaking, there will be no plot altering without warning, and all sensitive topics are marked.
Furthermore, we want to use these quests to help break down large player plots. We have received some great ideas so far but some of them need to happen over a period of time and can be open to other players in game.
Quests are open for everyone to participate in and can be completed by multiple people. All quests can stand alone but some may become ongoing depending on character involvement. Side quests will go up during relaxed months at the same time as the OOC Intro and CR meme. We are going to start with 3-4 quests in September to see how they go. In the future, we may expand this number. We also welcome players to submit their own quest ideas.
We'll be launching a page for quests in September with our first OOC Intro and CR meme.
βΆ GENERAL FEEDBACK.
Though we don't post regularly scheduled feedback posts, that doesn't mean we don't want to hear from you! Players are always welcome and encouraged to send us any feedback and/or suggestions at any time, whether it be constructive criticism or ideas for future events that could be fun.
Feel free to leave any general feedback you have about the game, mechanics, or ideas/suggestions on this post. If you don't feel comfortable doing so in public, you can comment on the MOD CONTACT post where all comments are screened.
βΆ CALENDAR.
In terms of the schedule moving forward, we currently have the following in mind. This may be subject to change in order to create more room for player plots, and for people to be able to have more flexibility in regards to the side quests.
Additionally, we have the Enable Me meme set to go up as our meme of the month!SEPTEMBER:
TDM / Simulation (1st.)
Reserves Open (1st.)
Applications Open (5th.)
Reserves expire, OOC Intro / CR Meme (8th.)
Applications Closed (10th.)
Text Mingle / CR Building Event (15th.)
OCTOBER:
Applications & Reserves CLOSED.
Travel Log (1st.)
Kaiju Log (15th.)
Mod Posted Meme (25th.)
Tags: !announcement, !feedback