This hyper super duper secret post is for the villains who dwell deep into the Underworld. They may be trying to end humanity, but that's not bad. That's just their job and they're doing their best with it. They may be cold, cruel or whiny, but deep down they're still the same. Except Tsururu who has no memories left. And Godzilla who's losing his mind. Oh and there's Yuji who has to watch all this and hope someone will come soon.
Sweet, sweet tragedy. On the bright side, Silco's more or less the same as usual, he just got more friends now.
PLAYER NAME: Thing 2 PRONOUNS: He/Him/They OVER 18?: Y CONTACT: PM OTHER CHARACTERS: Y
▶ CHARACTER INFO.
CHARACTER NAME: Billy the Kid CHARACTER AGE: 21 CANON:Wiki CANON POINT: Post Lostbelt 7 CRAU INFO: N/A
SUITABILITY: There are several reasons why LILITH would be interested in bringing in Archer to help. While he might not have the same flair as many of the more legendary servants, most would mistake him as a regular cowboy, a young man with pretty eyes, a friendly smile, and a loud laugh. But that’s on them, underneath the smiles and cheer, are constantly moving eyes, a person on constant alert, and someone with more than his fair share of blood on his hands. An expert on firearms, an ability to operate any vehicle, experience as an outlaw, and other abilities afforded to him due to his status as a servant, Billy is a formidable one-person army in his own right.
In a world where threats might manifest in tangible and ephemeral forms, Billy's legendary marksmanship provides a reliable and decisive means of dealing with physical and even metaphysical dangers. His ability to rapidly and accurately dispatch targets could be crucial against monstrous entities that he might encounter.
He is no stranger to violence, and living as a bandit has caused him to be craftier than most and more than okay with taking actions that others would have difficulty performing. He is the one who had attempted to kill a beaten opponent (Kadoc) because they still threatened his friends and partner. And after they had officially restrained him, Billy had also been the one to suggest killing him still. While Billy would rather resort to violence last, he is still the type to draw his gun first and get his hands dirty, rather than risk having a threat return to cause problems in the future. Generally, this isn’t done out of any real anger or hate, but more out of a form of pragmatism, for him, it’s cold logic.
He also approaches most situations similarly. Archer is the type to observe first and plan while being as flexible as possible; he prefers surprise to upfront confrontation and knowing what he’s facing first and then deciding how to act. He’ll seek precision and shock and look to end an encounter as quickly as possible, over having a long, drawn-out fight. Or find an escape route should things not go as planned.
The Wild West demanded quick wits and the ability to adapt to rapidly changing circumstances. Life as a thief wanted for murder only increased the demand for that ability.
Beyond his experience as a bandit, he is also no stranger to facing off against various monsters, other servants, and the supernatural. As a servant, Archer has faced off against various enemies, from a giant, mutant mammoth, to gods, to corpses, whole armies of endless, self-replicating beings by himself, and eldritch horrors. All of which he has dispatched with relative ease. Very little rattles him anymore, and his flexibility allows him to make snap changes to his decisions when required.
In short, he is more than capable of being sent on missions to defeat monsters and would be more than willing to go. He could be expected to find ways to accomplish the mission and return alive and in one piece alongside his comrades.
Overall, life in the West was hard; life as an outlaw in the West could be even harder. Billy's life on the American frontier was a constant struggle for survival, filled with violence and betrayal. This background has likely forged a resilience and a pragmatic approach to dangerous situations. He's not easily rattled by the bizarre or the deadly and would be a valuable asset to LILITH and his team.
As for how he will cooperate and work alongside LILITH, Billy is generally the rebellious sort with a general dislike for authority figures, and doesn’t care much for master-servant relationships. That said, he also has a moral compass and a strong sense of loyalty and compassion for others (despite his generally calculating mindset and reputation). He is likely to view LILITH as a contractor or employer. One whose goals will also align with his own is helping those who can’t help themselves and saving people in need, no matter the cost. Archer is not purely self-serving, and while he might not be entirely on board with an action or policy taken, he is unlikely to turn against his employer, viewing actions and policies taken as necessary or needed to get a job done.
PERSONALITY TRAITS:
Positive: Loyal (when earned) – While he may be wary of others, those who prove themselves earn his steadfast loyalty.
Brave: Faces danger head-on without hesitation, displaying remarkable courage even in overwhelming situations.
Good-Humored/natured: Enjoys a good laugh and can often lighten tense situations with his humor.
Adaptable: Quick to adjust to new environments and challenges, able to think on his feet and find solutions.
Negative: Distrustful Nature: A deep-seated suspicion of others, born from repeated betrayals and the harsh realities of his life.
Cynical Idealist: Beneath a carefree exterior, a deep-seated disappointment in the world and its injustices, leading to a jaded perspective.
Disregard for Authority: A rebellious streak and a reluctance to follow rules or respect figures of power, stemming from his experiences with a corrupt and unjust system.
Vengeful – If someone wrongs him, he doesn’t easily let it go—he’ll make sure they feel the consequences.
Extraordinary strength and endurance: As a servant Billy has gained buffs to both his overall strength and ability to take a hit. While his strength is not on par with many other servants, it is still greater than that of the average human. Similarly, he can take hits that would kill a normal person. He is a fragile speedster and is more of a glass canon than anything.
-Inhuman speeds- Even before he had become a servant, Billy had always been a guile speedster with an innate ability to escape danger.
-Able to fire bullets capable of harming incorporeal entities, supernatural beings, and other servants. Empowering his bullets within mana, thereby strengthening them and allowing them to bring down giants ghosts, and other supernatural, and preternatural, beings.
In game abilities: Many of Billy’s abilities are centered around his agility and ability to hit things really, really fast with his gun with unnatural accuracy. -Mind’s Eye (Fake) C: Grants Billy a brief increase to his speed and evasive abilities, allowing him to skirt out of the direst of situations while also buffing up his critical attack power.
-Marksmanship A++: Greatly increases his critical damage output for a short time. He becomes more likely to hit his target. -Quick Draw A+: Exactly what it says. It helps him prepare to use his Noble Phantasm much quicker.
Class Skills: As an archer Billy has access to certain class abilities.
-Independent action A: Increases his critical strength while also giving him an ability to act independently of his master. -Riding C+: Increases his speed and mobility; is reflective of his horsemanship.
Noble Phantasm: Billy’s ultimate.
-Thunderer: The ability itself isn’t necessarily magical per say, as much as it is a buff to Billy’s own skill with a gun. His noble phantasm allows Billy to reenact the mythical high noon showdown. Billy’s speed is increased to exponential levels and allows him to draw and fire his gun so fast that he is capable of firing three bullets seemingly at once. While time will appear to also slow down for him, allowing him to accurately understand and predict his opponent’s movements, thereby letting all of Billy’s shots land where he wants with pinpoint, unavoidable accuracy.
NERFED POWERS: Most likely his speed and strength will need to be brought down to levels where he won’t be the impossible, Superman levels fast, but still far quicker on the draw than the average person ought to be. Similarly his Servant levels of strength will likely need to be brought down towards more Olympian, weight-lifter levels.
PERSONAL ITEM:Colt M1877 Revolver. There's nothing particularly special about it, it just looks cool and is the "Thunderer" version.
They feel it. *rumble ... tremor ... rumble* Grinding vibrations crawl through the air in an ominous herald. They hear it before they see it, an technological roar charging power before *bph-whomphoosh!* so many thrusters firing in succession. Smoke and clouds peel backwards from its surface as a hovering monstrosity emerges from a massive rift. U.A. - The Flying Fortress. Once a cage to safely contain and battle one of the most dangerous villains of all time in his world, it is now corrupted through Bakugo's memories into a gigantic aerial citadel with all intent to protect the gate the hero's now in charge of guarding.
💥 Trial 1. - Pitfall [Whether it's the pressure exerted by the fortress' engines or by something more corruptible from the rift exposure itself, the ground itself rends and blasts apart beneath U.A.'s presence. A field of influence-- half a mile in diameter, always centered directly under the landmass --terraforms the earth itself into a treacherous Pitfall course all around the school. You'd better be able to fly or catch yourself if you fall; no one wants to know what exists in the darkness below. Cables, ropes, and wires string from one rising pillar to another flat-topped spire, creating a network of lines between the safe spots.
But be careful. Some of those pillars are booby-trapped with powerful landmines, ready and able to detonate as soon as they are pressured. Mechanical landmines aren't the only set of traps. These crimson mines have a strange negative aura about them; those familiar with the sensation might recognise the echo of cursed energy. Stepping on one leads to a violent burst of blood laced with natural explosives, leading to a potentially gorey result. If the Outsiders take a moment to scan the pillars, they'll be able to spot the shallowly-buried landmines, while the blood mines always give an uneasy feeling when nearing them. When the Pitfall field moves on, the rearranged earth is restored back to the way it was before U.A. arrived.]
💥 Rest Area. - U.A. [Those who aren't weeded out by the Pitfall can make it to U.A. proper. An incessant rumbling remains in the ground and the air, shivering through the Outsiders as they approach. A powerful force field hisses and crackles between each rising pillar, entombing the structure's top half within its embrace. Pushing against the shield surprisingly offers little resistance, as its goal isn't to keep people out, but to utterly strip Outsiders of rift poisoning and debris, serving as a purification field for challengers. (Because what kind of fair fight would it be to cripple someone before arriving?) Despite coming from the rift, no rift energy exists within U.A. protective walls. The grounds itself seem cut from an impressiveacademiccampus, with trees, dorms, buildings, and a towering main H-shaped building. Take a moment here to rest and breathe. This is Bakugo's beloved hero school, the top Hero Academy in Japan.]
💥 Trial 2. - Villain Bots [But don't rest too long. U.A. requires students to pass an entrance exam before admission, and this is no different. What sonorous quiet existed at first abruptly tears apart as machines rev between trees and metal crashes through the streets. One by one, a variety of green-plated robots emerge from the campus, red eyes flashing as their sensors lock onto the Outsiders within the premises. U.A.'s fleet of Villain Bots, combat testing robots designed to create combat simulations. But this is no simulation. They mean business. Despite their threatening appearance, the Bots can be beaten in several ways; either destroying or immobilizing them will cause them to shut down, and their connecting joints are prime targets for crippling. The 0-point Bots, however, are noticeably bigger and more dangerous than the other types. Arena Traps are scattered across the battlefield to snare people and weed out battlers from advancing.
Every now and then, Outsiders might be lucky enough to spot a white rabbit hopping here and there around U.A.'s grounds. But if they get too close, the rabbits explode in a dark burst of energy. Perhaps even worse worse are the roses, blooming garden fresh among the school's trees and grass. Approaching them activates their sensitive triggers, and these beautiful blooms explode in a volley of nails, catching any nearby body part in shranel.
Note: While it's not going to matter too much here, there is a Point System left over from the entrance exam's usual function. Each robot defeated is worth a certain amount of points:
★ 1 Point - Easy Villains (Victory) ★ 2 Points - Medium Villains (Imperial) ★ 3 Points - Hard Villains (Venator) ★ 0 Points - Arena Traps (Executor)
So have fun with that if you wanna tally up some points and brag about it later. Once he's back in his right mind, Bakugo might treat the highest-scoring Outsider to a free meal.]
💥 Trial 3. - Dynamight & Unwavering Fist [They made it past the Pitfall. They made it through the Villain Bots. Smoke trails upward from so many destroyed or hobbled machines, sparks fitzing and last dregs of power sputtering before a sagging clank. All that remains is a towering H-shaped building and two figures standing atop its glass frame. Red eyes burn within his black mask, gloved fingers curling into fists over and over. Sparks crackling and pop in a threatening flare around his left hand. Bakugo Katsuki. These bastards think they can walk in here and get past him? Don't fuck with him. The only ones left are at least worth slaughtering. Weaklings would've been shaved off by the other trials.]
Oi, you shitty extras! Making it all this way here just to die? Sucks to be you!
[At Bakugo's side is a somewhat familiar face, though it looks as angry and sharp as Bakugo himself. Body glowing with an unmistakable aura, flickering a blue light that looks more like a flame, Yuji Itadori stretches his arms above his head and laughs softly, his eyes dark and almost empty in comparison to Bakugo's rage.]
Hey, don't forget about me! I made a promise, didn't I?
[One of the Outsiders' most dreaded tagteams finally takes the stage.
Ka-booM! Light and heat erupt from Bakugo's hand as he ignites an explosion and rockets into the air. Wind screams past his face and hair before a second explosion catches his blitz in a rebound. Popped up right above the floor in a short hop, and lands on his feet with a solid crunch of boots on concrete. A piece of metal crushes underfoot before he kicks it aside, narrowed gaze focusing on the Outsiders in front of him. Smoke seems to drifts from the corners of his mouth as Dynamight straightens up, a threatening clack of machinery sounding as multiple rectangular guns and cannons ratchet into active mode around his head and shoulders. Ammo belts dangle from their sides and backs, fueled by the grenade-shaped bracers bulging at both arms. Yeah. Both. An explosion detonates hard and strong above his right hand, no longer safely strung at his side while recovering from its injury. Whether he's aware of his own limitations or the rift corruption's giving a healing boost is unknown. But Dynamight's here, at full power, ready to clean up the mess from his school's courtyard.]
Try to at least make me break a sweat before I blow you to pieces.
[Despite being corrupted into aggression and serving the wrong side, Dynamight's not lost his heroism, high standard, or honor. Without the rift poisoning to weaken his opponents, or other interference beyond the initial trials, he aims to have a fair fight, relying on strength, skill, wits, and endurance. And fully expects them to come at him with everything they have. Between his own powerful Quirk and the upgraded arsenal of his hero costume, he's a threat at any range. Close up martial arts and damaging explosions. Medium battle with carpet-bombing blasts and rocked-powered strikes. Distanced fighting with beam-like AP Shots and raining down flurries of grenade-like concentrated blasts. All while his Strafe Panzer unit swivels its turrets and opens fire on anyone trying to skirt around him. Those grenades on his belt aren't for show either, and he'll snatch and throw one at a moment's notice. And just in case you thought everything was safe... there are a number of land mines littering the grounds.
At Bakugo's side, Yuji is deadly in his own right, matching hand to hand combat with his own physical prowess, firing punches and kicks as if they're nothing. You might remember the exploding blood from the traps - Yuji spits his blood at people and has it burst, sends snaps of crimson towards the other Outsiders in an explosive line, and musters cursed energy to try and smother anyone who dares become a threat. The most dangerous Outsiders might find themselves coming face to face with the most painful and damaging of his arsenal: a Black Flash right to the gut, nothing held back in the midst of the loss of his mind.
Bring your Best to the Blazing Battle Brawl with the Bombastic Brawling Barons of Booms and Brawn!]
█ █ █ BOSS DEBRIEF SHEET NAME: Great Explosion Murder God Dynamight (aka: Bakugo Katsuki) HEIGHT: 172cm (5'7½") WEIGHT: Unknown (refuses to disclose) CLASS: Extremely Dangerous LOCATION: Musutafu, Shizuoka Prefecture, Japan ABILITIES: Explosion Quirk (explosive sweat), Superhuman Physical Characteristics (strength, durability, speed, reflexes, stamina, agility, endurance), Gifted Intellect, Skilled Hand-to-Hand Martial Artist Combatant EQUIPMENT: Grenadier Bracers, Improvised Grenades, Metal Knee Pads, Suppressive Heavy Mobile Unit: Strafe Panzer WEAKNESSES: Extremely Cold/Dry Conditions, Dehydration (his Quirk requires his sweat), Prolonged Combat (overusing his Quirk can damage his arms and aggravate preexisting damage to his heart and lungs), Short Temper, Ego, EXTRA NOTES: A top-performing hero with an insatiable appetite for crushing his foes. #3 in Class 1-A of U.A. High School. Future No. 5 Pro Hero of Japan. Proceed with extreme caution. RIFT EFFECTS: None █ █ █ ATTACHED PHOTO: One . Two . Three . Four
█ █ █ BOSS DEBRIEF SHEET NAME: Yuji Itadori (aka: Unwavering Fist) HEIGHT: 173 cm (5'8") WEIGHT: 80 kg CLASS: Very Dangerous LOCATION: Tokyo, Tokyo Metropolis, Japan ABILITIES: Blood Manipulation, Convergence, Piercing Blood, Shrine and Dismantle, New Shadow Style: Simple Domain, Reverse Cursed Technique, Domain Expansion, Cursed Energy, super human strength, speed and endurance. EQUIPMENT: N/A WEAKNESSES: Water (negates his blood technique), Bakugo EXTRA NOTES: The Vessel of the King of Curses and the chosen by the sparks of black. Proceed with caution. RIFT EFFECTS: None █ █ █ ATTACHED PHOTO: One . Two . Three