[Tch. Infinite ammunition. Yato's new weapon has to be running off his own power or funneled by a replication of a shinki "core" inside. Perhaps a combination of both. Either way, running him out of power is no less an option than Yato trying to wipe the hero out of "ammunition" and dehydrate him. Or blow his damn arms off if he overuses his Quirk. This isn't gonna be a battle of attrition between them. Good to know his arrows are solid at this level of intensity.
Problem with long-range fighters: pinpoint their location and they're far less trouble to deal with. Bakugo jerks backward, avoiding another arrow past the chin, quickly snapping a harsh kick into another's shaft. Explosions beneath him vault him off the air itself, followed by a second from behind. Instantly shifting gears from retreat to advance, he blitzes straight towards Yato's tree-bound perch.]
--!! [Brighter! Even a split second notice. This volley's stronger than the last. Dammit!] Take this! AP Machine Gun! [BooBoobombboobm!! Rounds of hot orange orbs spew from his hand, small concentrated explosions firing out in a wide net of glowing bursts. Both collide, arrows and explosive rounds, blanketing the sky in a burst of light and noise.]
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Problem with long-range fighters: pinpoint their location and they're far less trouble to deal with. Bakugo jerks backward, avoiding another arrow past the chin, quickly snapping a harsh kick into another's shaft. Explosions beneath him vault him off the air itself, followed by a second from behind. Instantly shifting gears from retreat to advance, he blitzes straight towards Yato's tree-bound perch.]
--!! [Brighter! Even a split second notice. This volley's stronger than the last. Dammit!] Take this! AP Machine Gun! [BooBoobombboobm!! Rounds of hot orange orbs spew from his hand, small concentrated explosions firing out in a wide net of glowing bursts. Both collide, arrows and explosive rounds, blanketing the sky in a burst of light and noise.]